Computer Graphics
Contents Preface 1 Introduction 2 Graphics Hardware 3 Computer Graphics Primitives 4 Polygon Filling Algorithms 5 Two-Dimensional Geometric Transformations 6 Two-Dimensional Viewing 7 Curve Representation 8 Surface Representation 9 Solid Representation 10 Three-Dimensional Transformations 11 Three-Dimensional Viewing 12 Hidden Surface/Line Removal Methods 13 Illumination Models And Rendering Methods 14 Computer Animation Appendix A Essential Mathematics for Computer Graphics Appendix B C Programming for Computer Graphics Bibliography Answers Index
This textbook presents the basic principles for the use and design of computer graphics systems, as well as illustrates algorithm implementations and graphics applications.
The book begins with an introduction to the subject and goes on to discuss various graphic techniques with the help of several examples and neatly drawn figures. It elaborates on methods for modelling and performing geometric transformations and methods for obtaining views in both two and three dimensions. With a programming-oriented approach, the book also describes all the processes used in computer graphics along with easy-to-read algorithms, which will enable students to develop their own software skills.