Handbook of Animation, Cartoon and Multimedia
Contents: Preface. 1. Animation: an introduction to its science and arts. 2. Contemporary global animation works: selected case studies. 3. Frequently asked questions about animation: a case study. 4. Analysing animated cartoons and their evolution. 5. Multimedia: historical development and evolution. 6. Global multimedia projects and companies: select case studies. Bibliography. Index.
"This publication is designed to serve the purpose of a reference book on the said subject areas of animation, cartoon and multimedia. An introduction to the science and arts of animation technology and design is provided with a global perspective, focusing particularly on developments in Europe, America and Asia. The life and work of Prescott Wright is presented as a case study listing his role and contribution in animation based film industry, film festivals, television and related events. Elements, characteristics and design techniques used in animation are described in detail, so has been its impact on western culture and people. Animation variables, such as computer animation, hardware animation, movies amateur and architectural animation, adult and independent animation, slideshow and traditional animation are outlined in detail, so are their various techniques, such as wire frame model, stick figure, etc. Animated poetry is also described in detail.
This book survey briefly the contemporary global animation works and makes important case studies, such as, that of "All about animation", "Picasso Animation Education and Production Centennial\'s Programs", "High-tech Animation", and "Animation Multimedia Maya Training in India". Various cells of an animation institute are described with focus on fields like edition, publicity, framing, model, background, lithography, prints awareness, etc. Optical toys as the precursor to animation is described in brief. Frequently asked questions about the animation media science and technology are answered and its applications in various fields have been established. The animated cartoons and their evolution have been described in a historical perspective. Select case study w.r.t. India has been made. Similarly, historical development and evolution of multimedia in those world has been outlined systematically. An appendix featuring all important listings in this regard has been given. Select case studies have been made of successful global multimedia projects and companies. The educational and commercial aspects of multimedia has been covered in detail. This book is user friendly and application oriented." (jacket)